In Part 1 of this tutorial, you learned how to read and build Gradle files and how to manage dependencies in multiple ways. In this part, you’ll learn about slightly more complex parts of Gradle. By the end, you’ll be able to: Sign your releases and have different build types. Create Gradle tasks and plugins. Create build flavors for profit.
Getting Started
Download the starter project by clicking the Download Materials link at the top or bottom of the tutorial. You’ll pick up where you left off in Part 1. This part of the tutorial will focus on how to use Kotlin script, since it’s now the preferred way of writing Gradle files. However, every bit of Kotlin script code will have its Groovy equivalent so you can also learn about it. If the alternative Groovy version does not exist, you can assume that the specific bit of code you’re looking at is identical for both cases.
Getting Ready to Publish: Working with Product Flavors and Build Types
In the last article, you finished building your app. Now, you’re thinking of ways to profit from it :] One solution is to have multiple versions of your app: a free version and a paid version. Fortunately, Gradle supports this at the build level and allows you to define the boundaries of different build types. But before you get started, you need to understand how Gradle allows you to work with different app versions.
Introducing Build Types
By default, there are two build types – debug and release. The only difference between them is the value of the debuggable parameter. In other words, you can use the debug version to review logs and to debug the app, but the release type is used to publish your app to the Google Play Store. Configure properties to the build types by adding the following code in the android block of your module-level build.gradle.kts file:
buildTypes { release { } debug { } }
Specify the type-specific settings of your application in the debug and release blocks.
Learning About Build Signing
One of the most important configurations of the build is its signature. Without a signature, you won’t be able to publish your application because it’s necessary to verify you as an owner of the specific application. While you don’t need to sign the debug build – Android Studio does it automatically – the release build should be signed by a developer. Note: To proceed, you need to generate the keystore for your release build. Take a look at this tutorial to find a step-by-step guide. When your keystore is ready, add the code below in the android block and above the buildTypes block (the order of declaration matters) of the module-level build.gradle.kts file:
signingConfigs { create("release") { storeFile = file("path to your keystore file") storePassword = "your store password" keyAlias = "your key alias" keyPassword = "your key password" } }
If you’re using Groovy, add this code instead:
signingConfigs { release { storeFile file("path to your keystore file") storePassword "your store password" keyAlias "your key alias" keyPassword "your key password" } }
In the signingConfigs block, specify your signature info for the build types. Pay attention to the keystore file path. Specify it with respect to the module directory. In other words, if you created a keystore file in the module directory and named it “keystore.jks”, the value you should specify will be equal to the name of the file. Update the buildTypes block to sign your release build automatically:
release { signingConfig = signingConfigs.getByName("release") }
And the Groovy version:
release { signingConfig signingConfigs.release }
Then, be sure to keep keystorePassword.gradle.kts ignored by your version control system. Other techniques include keeping the password in an OS-level environment variable, especially on your remote Continuous Integration system, such as CircleCI. Once you’ve published your app to the Google Play Store, subsequent submissions must use the same keystore file and password, so keep them safe. Be sure NOT to commit your keystore passwords to a version control system such as GitHub. You can do so by keeping the password in a separate file from build.gradle.kts, say keystorePassword.gradle.kts in a Signing directory, and then referencing the file from the app module-level build.gradle.kts via:
apply(from = "../Signing/keystorePassword.gradle.kts") apply from: "../Signing/keystorePassword.gradle"
Note: There are two important considerations related to your keystore file:
apply(from = "../Signing/keystorePassword.gradle.kts") apply from: "../Signing/keystorePassword.gradle"
Using Build Flavors
In order to create multiple versions of your app, you need to use product flavors. Flavors are a way to differentiate the properties of an app, whether it’s free/paid, staging/production, etc. You’ll distinguish your app flavors with different app names. First, add the following names as strings in the strings.xml file:
<string name="app_name_free">Socializify Free</string> <string name="app_name_paid">Socializify Paid</string>
And remove the existing:
<string name="app_name">Socializify</string>
Now that the original app_name string is no longer available, edit your AndroidManifest.xml file and replace android:label=”@string/app_name” with android:label=”${appName}” inside the application tag. Next, add the following code in the android block of your module-level build.gradle.kts file:
// 1 flavorDimensions.add("appMode") // 2 productFlavors { // 3 create("free") { // 4 dimension = "appMode" // 5 applicationIdSuffix = ".free" // 6 manifestPlaceholders["appName"] = "@string/app_name_free" } create("paid") { dimension = "appMode" applicationIdSuffix = ".paid" manifestPlaceholders["appName"] = "@string/app_name_paid" } }
Here’s what’s happening in the code above: You need to specify the flavor dimensions to properly match the build types. In this case, you need only one dimension – the app mode. In the productFlavors, specify a list of flavors and their settings. In this case, free and paid. Specify the name of the first product flavor – free. It’s mandatory to specify the dimension parameter value. The free flavor belongs to the appMode dimension. Since you want to create separate apps for free and paid functionality, you need them to have different app identifiers. The applicationIdSuffix parameter defines a string that’ll be appended to the applicationId, giving your app unique identifiers. The manifestPlaceholders allows you to modify properties in your AndroidManifest.xml file at build time. In this case, modify the application name depending on its version. The Groovy equivalent would be:
// 1 flavorDimensions = ["appMode"] // 2 productFlavors { // 3 free { // 4 dimension "appMode" // 5 applicationIdSuffix ".free" // 6 manifestPlaceholders.appName = "@string/app_name_free" } paid { dimension "appMode" applicationIdSuffix ".paid" manifestPlaceholders.appName = "@string/app_name_paid" } }
Sync your project with Gradle again. After the project sync, run the tasks command, and see if you can spot
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